Dwarf fortress guide to farming1/19/2024 Of course, your dwarves cannot work underwater, so you must either use a very small amount of water, or remove the water after the mud has been created. Mud is created when a tile has been covered in water. Not all embark locations will have soil (underground or otherwise), so you may not be able to do this - in which case, you'll need mud. If you need to get some underground crops growing right away, and if you're playing 0.31.19 or later, you can start planting on any underground soil tiles you find. Any tile that has ever been lit by the sun is considered "above ground" thereafter, even if you build a dozen layers of solid stone over it. This changed in 0.31.19.)Ī tile is considered "underground" if it has never been exposed to sunlight. (In 0.31.1 through 0.31.18, dry soil won't work, and you need mud. In order to farm underground, you need either mud or underground soil. Underground farming is the biggest change in DF2010. Above-ground seeds can be acquired by bringing above-ground fruits/leaves (in 0.40 or later) and eating/brewing them, or by gathering plants, or by trading with elven or human caravans. When you embark, you can only bring along underground seeds. Growable crops in DF are divided into two major groups: above-ground and underground plants. Many new plants were added in 0.40.x, and it took several releases for all of them to work. There were no significant changes to farming in 0.34.x. This guide was originally written for 0.31.x, but has been updated for later releases. A few things have changed from the 0.28.x (or "40d") versions of the game, and there are frequent questions. This is a beginner's guide to the wonderful world of dwarven agriculture in versions 0.31.x and later (also known as DF2010, DF2012 and DF2014).
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